A few comments below. In particular I think USECOEF handling is a bit broken? Otherwise looks good to me. > I think one interesting question here is if TFU hangs (has it ever hung, > in our experience?) do we want to reset the whole V3D, or is the reset > flag in the TFU block enough? We've never seen the TFU hang AFAIK. Seems prudent to handle anyway; what you've done looks fine to me. I wouldn't try to reset the TFU on its own. I don't know if that TFU reset bit has ever been tested! > > @@ -251,6 +256,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { > > DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), > > DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), > > DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), > > + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), > > }; I would extend the comment above this block to note that DRM_AUTH is currently required on SUBMIT_TFU because TFU commands are currently not validated. (The TFU does not access memory via the GMP so I assume we will want to explicitly validate commands instead?) > > static void > > v3d_unlock_bo_reservations(struct drm_device *dev, dev not used? Wouldn't be needed by v3d_lock_bo_reservations either, if it didn't need to be passed to unlock. > > +static void > > +v3d_tfu_job_cleanup(struct kref *ref) > > +{ > > + struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, > > + refcount); > > + struct v3d_dev *v3d = job->v3d; > > + unsigned int i; > > + > > + dma_fence_put(job->in_fence); > > + dma_fence_put(job->done_fence); > > + > > + for (i = 0; i < ARRAY_SIZE(job->bo); i++) > > + drm_gem_object_put_unlocked(&job->bo[i]->base); This is a bit questionable. job->bo[i] may be NULL. &job->bo[i]->base would work out as NULL too, but this strictly speaking invokes undefined behaviour. > > +#define V3D_TFU_INT_STS 0x00438 > > +#define V3D_TFU_INT_SET 0x0043c > > +#define V3D_TFU_INT_CLR 0x00440 > > +#define V3D_TFU_INT_MSK_STS 0x00444 > > +#define V3D_TFU_INT_MSK_SET 0x00448 > > +#define V3D_TFU_INT_MSK_CLR 0x0044c > > +#define V3D_TFU_INT_TFUC BIT(1) > > +#define V3D_TFU_INT_TFUF BIT(0) These just alias the HUB_CTL_INT registers. They shouldn't be used. I would probably avoid listing them here to avoid confusion. > > + if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) { > > + V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]); > > + V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]); > > + V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]); > > + V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]); > > + } If USECOEF isn't set, still want to write COEF0 to clear the bit? > > +#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) Should this not be DRM_IOW? No data is returned to userspace in the drm_v3d_submit_tfu struct AFAICT? > > + /* sync object to block on before submitting the TFU job. Each TFU > > + * job will execute in the order submitted to its FD. Synchronization > > + * against rendering jobs requires using sync objects. > > + */ > > + __u32 in_sync; "Submit" is used to mean two different things here. Maybe "before submitting the TFU job" --> "before running the TFU job" to avoid confusion? _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel