Am 23.11.18 um 11:56 schrieb zhoucm1:
On 2018年11月23日 18:10, Koenig, Christian wrote:
Am 23.11.18 um 03:36 schrieb zhoucm1:
On 2018年11月22日 19:30, Christian König wrote:
Am 22.11.18 um 07:52 schrieb zhoucm1:
On 2018年11月15日 19:12, Christian König wrote:
Implement finding the right timeline point in
drm_syncobj_find_fence.
Signed-off-by: Christian König <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/drm_syncobj.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_syncobj.c
b/drivers/gpu/drm/drm_syncobj.c
index 589d884ccd58..d42c51520da4 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -307,9 +307,17 @@ int drm_syncobj_find_fence(struct drm_file
*file_private,
return -ENOENT;
*fence = drm_syncobj_fence_get(syncobj);
- if (!*fence) {
+ if (!*fence)
ret = -EINVAL;
+
+ if (!ret && point) {
+ dma_fence_chain_for_each(*fence) {
+ if (!to_dma_fence_chain(*fence) ||
+ (*fence)->seqno <= point)
+ break;
This condition isn't enough to find proper point.
For two examples:
a. No garbage collection happens, the points in chain are
1----3----6----9----12---18---20, if user wants to get point17, then
we should return node 18.
And that is exactly what's wrong in the original logic. In this case
we need to return 12, not 18 because point 17 could have already been
garbage collected.
I don't think so, the 'a' case I already assume there isn't garbage
collection. If user wants to get point17, then we should return node
18.
timeline means point[N] must be signaled later than point[N-1].
Point[12] just can make sure point[1] ~point[12] are signaled.
Point[18] signal can make sure point[17] is signaled.
So this case we need to return 18, not 12, which is key timeline
concept.
No, exactly that's incorrect. When we ask for 17 and can't find it then
this means it either never existed or that it is signaled already.
Returning a lower number in this case or even a stub fence is perfectly
fine since we only need to wait for that one in this case.
If we return 18 in this case then we add incorrect synchronization when
there shouldn't be any.
No, That will make timeline not work at all and break timeline
semantics totally.
If there aren't point18 and point20, the chain is
1----3----6----9----12, if user wants to get point 17, you also return
12? if yes, which absolutely is incorrect. The answer should be NO,
right? point17 should be waited on there until a bigger point is coming.
Correct, but this is a different case. In this situation we either
return an error or wait for point 17 (or something >=17) to show up.
The key difference is if point 17 shows up then we return point 17, but
if point 18 shows up then we need to return point 12.
For chain is 1----3----6----9----12---18---20, if user wants to wait
on any one of points 13,14,15,16,17,18, we must wait for point 18,
this is timeline semantic.
Ah, now I understand. You are still sticking with the assumption of a
fence number, right?
In other words what you imply here is that we have the same semantic as
when somebody waits for a memory location to be written by number 17,
right? In this case the semantics you describe here indeed applies.
But that is certainly not what we want to implement or otherwise we will
never be able to garbage collect the numbers in between.
So if Vulkan has this requirement then we need to reject that.
Regards,
Christian.
You can also check sw_sync.c for timeline meaning.
-David
Christian.
-David
b. garbage collection happens on point6, chain would be updated to
1---3---9---12---18---20, if user wants to get point5, then we
should return node 3, but if user wants to get point 7, then we
should return node 9.
Why? That doesn't seem to make any sense to me.
I still have no idea how to satisfy all these requirements with your
current chain-fence. All these logic just are same we encountered
before, we're walking them again. After solving these problems, I
guess all design is similar as before.
In fact, I don't know what problem previous design has, maybe there
are some bugs, can't we fix these bugs by time going? Who can make
sure his implementation never have bugs?
Well there where numerous problems with the original design. For
example we need to reject the requirement that timeline fences are in
order because that doesn't make sense in the kernel.
When userspace does something like submitting fences in the order 1,
5, 3 then it is broken and can keep the pieces. In other words the
kernel should not care about that, but rather make sure that it never
looses any synchronization no matter what.
Regards,
Christian.
-David
+ }
}
+
drm_syncobj_put(syncobj);
return ret;
}
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