Comment # 44
on bug 99923
from Alex Smith
We released a game update last week, which includes a workaround for the out of bounds array access in a shader that was triggering this issue (thanks to Nicolai for giving us the details). That should fix the rendering issues without having to update LLVM or wait for a backport. Obviously the game shouldn't be crashing for you after the update, if it is please contact support@feralinteractive.com so we can look into it.
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