https://bugzilla.kernel.org/show_bug.cgi?id=201625 --- Comment #10 from drigohighlander (drigoslkx@xxxxxxxxx) --- Ok the blender viewport does uses OpenGL. I think its not a feature per se, just the viewport. To simply reproduce it follow these steps: Open Blender hit 'x' to delete the cube Shidt + a, add suzzane (the monkey) Add subdivision surface level 6 to the monkey head (its in the modifiers tab) You will notice the number of faces, triangles etc increasing.. (the top header of blender) Noe just duplicate the monkeys head, and try to move one of them or rotate the viewport. You will notice that with 4 milions of faces or triangles its start to ger vey laggy. With the old system (kernel 4.9.50) it almost reach 32 milions, in windows it reached 29 milions. So I think its an error in the new driver -- You are receiving this mail because: You are watching the assignee of the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel