[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

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Comment # 1 on bug 108641 from
If it's of any help, I have managed to narrow down the first output appearance
of these interlacing lines between events glDispatchCompute(80, 45, 1) and
second call of glDrawElementsBaseVertex(48).


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