On 2018年10月25日 17:30, Koenig, Christian
wrote:
Am 25.10.18 um 11:28 schrieb zhoucm1:
On 2018年10月25日 17:23, Koenig,
Christian wrote:
Am 25.10.18 um 11:20 schrieb
zhoucm1:
On 2018年10月25日 17:11, Koenig,
Christian wrote:
Am 25.10.18 um 11:03 schrieb
zhoucm1:
On 2018年10月25日 16:56,
Christian König wrote:
+++
b/drivers/gpu/drm/drm_syncobj.c
@@ -111,15 +111,16 @@ static struct dma_fence
uint64_t point)
{
struct drm_syncobj_signal_pt *signal_pt;
+ struct dma_fence *f = NULL;
+ struct drm_syncobj_stub_fence *fence =
+ kzalloc(sizeof(struct
drm_syncobj_stub_fence),
+ GFP_KERNEL);
+ if (!fence)
+ return NULL;
+ spin_lock(&syncobj->pt_lock);
How about using a single static stub fence like I
suggested?
Sorry, I don't get your meanings, how to do that?
Add a new function drm_syncobj_stub_fence_init() which is
called from drm_core_init() when the module is loaded.
In drm_syncobj_stub_fence_init() you initialize one static
stub_fence which is then used over and over again.
Seems it would not work, we could need more than one stub
fence.
Mhm, why? I mean it is just a signaled fence,
If A gets the global stub fence, doesn't put it yet, then B is
coming, how does B re-use the global stub fence? anything I
misunderstand?
dma_fence_get()? The whole thing is reference counted, every time
you need it you grab another reference.
Since we globally initialize it the reference never becomes zero,
so it is never released.
I got your means now, always a signaled fence, no need re-initialize
it, that's ok.
Thanks,
David
Christian.
David
context
and sequence number are irrelevant.
Christian.
David
Since its reference count never goes down to zero it
should never be freed. In doubt maybe add a .free callback
which just calls BUG() to catch reference count issues.
Christian.
Thanks,
David
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