https://bugs.freedesktop.org/show_bug.cgi?id=42435 --- Comment #14 from Claudio Freire <klaussfreire@xxxxxxxxx> 2012-02-25 14:26:24 PST --- I experience a similar situation with Ironlake and Mesa 8.0.1, only with far more complex shaders. Apparently, in these shaders, all varyings get bogus data on the fragment shader. The only workaround I can find is passing that data through the built-in varying in gl_TexCoord, although that's quite suboptimal for other drivers so I would prefer not to. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel