[Bug 108355] Civilization VI - Artifacts in mouse cursor

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changed bug 108355
What Removed Added
Component Drivers/Gallium/radeonsi Drivers/Gallium/softpipe
Assignee dri-devel@lists.freedesktop.org mesa-dev@lists.freedesktop.org
QA Contact dri-devel@lists.freedesktop.org mesa-dev@lists.freedesktop.org

Comment # 1 on bug 108355 from
I start thinking I'm not in the right Bugzilla section as OpenGL does not
handle mouse cursors. Sorry if that the case, I would love to know the exact
faulting component in the graphics stack.

I do not know if this is a SDL, X11, drm, amdgpu or hardware problem, or the
game itself (some kind of surface corruption). But Gnome screenshot program is
able to correctly retrieve the cursor image as shown in the attachment.

I wrote a small SDL program that changes my mouse cursor, as this is what Civ6
seems to use, but everything works fine.

I contacted Aspyr support but their response was a dead-end : "AMD an Intel
GPUs aren't supported".

I tried to make the game use my own compiled SDL version with no luck. Steam
games seem to use some kind of sandbox, LD_PRELOAD seems to be ignored. Or the
game may not actually use SDL for the mouse cursor though the related symbols
are referenced in the executable.


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