> > Imo we should ditch this - fb accel doesn't belong into the kernel. Even > > on hw that still has a blitter for easy 2d accel without a complete 3d > > state setup necessary, it's not worth it. Chris Wilson from our team once > > played around with implementing fb accel in the kernel (i915 hw still has > > a blitter engine in the latest generations). He quickly noticed that to > > have decent speed, competitive with s/w rendering by the cpu he needs the > > entire batch and buffer management stuff from userspace. And to really > > beat the cpu, you need even more magic. > > > > If you want fast 2d accel, use something like cairo. > > Our conclusion on this is that we should not expose an explicit 2D > acceleration API at the kernel level. If really needed, hardware 2D > acceleration could be implemented as a DRM device to handle memory management, > commands ring setup, synchronization, ... but I'm not even sure if that's > worth it. I might not have conveyed it well in my notes. Fbcon scrolling at be painful at HD or better modes. Fbcon needs 3 possible accels; copyarea, imageblit, and fillrect. The first two could be hooked from the TTM layer. Its something I plan to experiment to see if its worth it. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel