On Tue, 21 Feb 2012 11:08:52 -0500 Adam Jackson <ajax@xxxxxxxxxx> wrote: > On Tue, 2012-02-21 at 15:34 +0000, Dave Airlie wrote: > > > Not sure what you mean there, those 3 APIs are just to create dumb > > unaccelerated objects, > > probably are fine for vgem's use. For scanout we create framebuffer > > objects from a dumb object > > then we do shove it back in from above. > > > > So if the ioctls are doing the same thing we should just use the > > generic dumb ioctls for vgem. > > That's... not at all obvious from the comments or the ioctl argument. > > /* create a dumb scanout buffer */ > struct drm_mode_create_dumb { > uint32_t height; > uint32_t width; > uint32_t bpp; > uint32_t flags; > /* handle, pitch, size will be returned */ > uint32_t handle; > uint32_t pitch; > uint64_t size; > }; > > This doesn't look like "here, kernel, I am handing you a pointer". It > looks instead like "please, kernel, create this thing for me", and the > comment above sure does imply the thing being created is explicitly for > scanout purposes. > > If it's just creating unaccelerated objects and the "bind to > framebuffer" part is somewhere else, then sure, vgem should probably > just use that. I'm still going to need that to exist as its own device > node not backed by a physical device, but I don't think that's > contentious. I'm on board with the dumb ioctls as well. I also need a device node, and some test ioctls for the prime stuff, but mmap and create are no issue to switch over at the moment. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel