[Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can bring down AMDGPU ~ attached apitrace

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Comment # 6 on bug 107991 from
I get the same crash (drm amdgpu ring gfx timeout) on an RX 480 in The Legend
of Zelda: Twilight Princess (GameCube) with any combination of Arch's linux and
linux-git packages, regular Mesa packages+vulkan-radeon and mesa-git, libdrm
and libdrm-git, and dolphin-emu and dolphin-emu-git. This crash happens both in
Vulkan and OpenGL render modes. It's also easy to reproduce, just start a new
game and watch the first cutscene to completion.

Kyle's apitrace crashes my card as well.

I don't mind getting more data about this, I just don't know how to capture it.

If this happens in both Vulkan and OpenGL render modes, is it really a radeonsi
issue?


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