Since this is UAPI, it's good to document what exactly the guarantees we're providing are. Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> --- include/uapi/drm/v3d_drm.h | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h index 7b6627783608..f446656d00b1 100644 --- a/include/uapi/drm/v3d_drm.h +++ b/include/uapi/drm/v3d_drm.h @@ -58,6 +58,11 @@ struct drm_v3d_submit_cl { * coordinate shader to determine where primitives land on the screen, * then writes out the state updates and draw calls necessary per tile * to the tile allocation BO. + * + * This BCL will block on any previous BCL submitted on the + * same FD, but not on any RCL or BCLs submitted by other + * clients -- that is left up to the submitter to control + * using in_sync_bcl if necessary. */ __u32 bcl_start; @@ -69,6 +74,11 @@ struct drm_v3d_submit_cl { * This is the second set of commands executed, which will either * execute the tiles that have been set up by the BCL, or a fixed set * of tiles (in the case of RCL-only blits). + * + * This RCL will block on this submit's BCL, and any previous + * RCL submitted on the same FD, but not on any RCL or BCLs + * submitted by other clients -- that is left up to the + * submitter to control using in_sync_rcl if necessary. */ __u32 rcl_start; -- 2.18.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel