The typical pattern of these lookups are -Lookup -Put on validate list if not already there. -Unreference And since we are the exclusive user of the context during lookup time, we can be sure that the resource will stay alive during the sequence. So avoid taking a reference during lookup, and also avoid unreferencing when done. Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> Reviewed-by: Sinclair Yeh <syeh@xxxxxxxxxx> --- drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c | 3 +- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 69 +++++++++++------------------- 2 files changed, 27 insertions(+), 45 deletions(-) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c index 3b75af9bf85f..4ac55fc2bf97 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c @@ -89,8 +89,7 @@ vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man, if (unlikely(ret != 0)) return ERR_PTR(ret); - return vmw_resource_reference - (drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res); + return drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res; } /** diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 15e83b39e26d..13db7efcb89c 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -314,10 +314,14 @@ static int vmw_view_res_val_add(struct vmw_sw_context *sw_context, * * The view is represented by a view id and the DX context it's created on, * or scheduled for creation on. If there is no DX context set, the function - * will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure. + * will return an -EINVAL error pointer. + * + * Returns: Unreferenced pointer to the resource on success, negative error + * pointer on failure. */ -static int vmw_view_id_val_add(struct vmw_sw_context *sw_context, - enum vmw_view_type view_type, u32 id) +static struct vmw_resource * +vmw_view_id_val_add(struct vmw_sw_context *sw_context, + enum vmw_view_type view_type, u32 id) { struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; struct vmw_resource *view; @@ -325,17 +329,18 @@ static int vmw_view_id_val_add(struct vmw_sw_context *sw_context, if (!ctx_node) { DRM_ERROR("DX Context not set.\n"); - return -EINVAL; + return ERR_PTR(-EINVAL); } view = vmw_view_lookup(sw_context->man, view_type, id); if (IS_ERR(view)) - return PTR_ERR(view); + return view; ret = vmw_view_res_val_add(sw_context, view); - vmw_resource_unreference(&view); + if (ret) + return ERR_PTR(ret); - return ret; + return view; } /** @@ -740,34 +745,24 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context, u32 first_slot) { struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; - struct vmw_cmdbuf_res_manager *man; u32 i; - int ret; if (!ctx_node) { DRM_ERROR("DX Context not set.\n"); return -EINVAL; } - man = sw_context->man; for (i = 0; i < num_views; ++i) { struct vmw_ctx_bindinfo_view binding; struct vmw_resource *view = NULL; if (view_ids[i] != SVGA3D_INVALID_ID) { - view = vmw_view_lookup(man, view_type, view_ids[i]); + view = vmw_view_id_val_add(sw_context, view_type, + view_ids[i]); if (IS_ERR(view)) { DRM_ERROR("View not found.\n"); return PTR_ERR(view); } - - ret = vmw_view_res_val_add(sw_context, view); - if (ret) { - DRM_ERROR("Could not add view to " - "validation list.\n"); - vmw_resource_unreference(&view); - return ret; - } } binding.bi.ctx = ctx_node->ctx; binding.bi.res = view; @@ -776,8 +771,6 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context, binding.slot = first_slot + i; vmw_binding_add(ctx_node->staged, &binding.bi, shader_slot, binding.slot); - if (view) - vmw_resource_unreference(&view); } return 0; @@ -2136,11 +2129,8 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, cmd->body.type); if (!IS_ERR(res)) { - struct vmw_resource *tmp_res = res; - ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, &cmd->body.shid, res); - vmw_resource_unreference(&tmp_res); if (unlikely(ret != 0)) return ret; } @@ -2359,7 +2349,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv, ret = vmw_resource_val_add(sw_context, res); if (ret) - goto out_unref; + return ret; } binding.bi.ctx = ctx_node->ctx; @@ -2369,11 +2359,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv, vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0); -out_unref: - if (res) - vmw_resource_unreference(&res); - return ret; + return 0; } /** @@ -2530,8 +2517,8 @@ static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv, SVGA3dCmdDXClearRenderTargetView body; } *cmd = container_of(header, typeof(*cmd), header); - return vmw_view_id_val_add(sw_context, vmw_view_rt, - cmd->body.renderTargetViewId); + return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_rt, + cmd->body.renderTargetViewId)); } /** @@ -2551,8 +2538,8 @@ static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv, SVGA3dCmdDXClearDepthStencilView body; } *cmd = container_of(header, typeof(*cmd), header); - return vmw_view_id_val_add(sw_context, vmw_view_ds, - cmd->body.depthStencilViewId); + return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_ds, + cmd->body.depthStencilViewId)); } static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv, @@ -2904,17 +2891,13 @@ static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv, ret = vmw_resource_val_add(sw_context, res); if (ret) { DRM_ERROR("Error creating resource validation node.\n"); - goto out_unref; + return ret; } - ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res, - &cmd->body.mobid, - cmd->body.offsetInBytes); -out_unref: - vmw_resource_unreference(&res); - - return ret; + return vmw_cmd_res_switch_backup(dev_priv, sw_context, res, + &cmd->body.mobid, + cmd->body.offsetInBytes); } /** @@ -2933,8 +2916,8 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv, SVGA3dCmdDXGenMips body; } *cmd = container_of(header, typeof(*cmd), header); - return vmw_view_id_val_add(sw_context, vmw_view_sr, - cmd->body.shaderResourceViewId); + return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_sr, + cmd->body.shaderResourceViewId)); } /** -- 2.14.4 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel