[Bug 107873] Doom 2016 - Rendering issues

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Comment # 7 on bug 107873 from
(In reply to Timothy Arceri from comment #5)
> Ok I think this is a regression with wine staging. First of all I can
> confirm this is not a RADV bug setting +r_renderapi 1 in launch options for
> steam launches the Vulkan path and its working fine.
> 
> As for the GL path it is using EXT_direct_state_access even though he don't
> advertise it. This seems to be a regression in wine staging and I've seen
> the same issue with Wolfenstein: The Old Blood recently.
> 
> I'm moving this bug to radeonsi for now but I'm tempted to close as not our
> bug.

Do you mean that this is a bug present in Staging but not in upstream Wine? In
particular, is the patchset "opengl32-Revert_Disable_Ext" to blame?


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