Comment # 15
on bug 102962
from Tobias Auerochs
(In reply to Timothy Arceri from comment #13) > (In reply to Tobias Auerochs from comment #12) > > (In reply to Timothy Arceri from comment #11) > > > (In reply to gloriouseggroll from comment #9) > > > > Created attachment 138466 [details] > > > > broken colors with mesa override > > > > > > > > This was originally able to be resolved using > > > > MESA_GL_VERSION_OVERRIDE=4.0COMPAT, however commit > > > > 72de747c6a6cdd0be84a24932a4452f453861dbe broke that functionality, so that > > > > MESA-GL_VERSION_OVERRIDE no longer renders properly, at least on my system. > > > > See attached. > > > > > > radeonsi now has compat 4.4 enabled by default (in git and upcoming 18.2 > > > release). Does the game now work for you with a recent Mesa from git? > > > > Tried launching the game with mesa-git 103535.88e56804a7 (unofficial Arch > > repo), rendering in menus (including backgrounds) worked correctly, however > > the system still hangs the same way as before (e.g. when selecting Symmetra). > > Picked the game up as part of Humble bundle, I seem to be able to select > Symmetra without any freeze. Is this still happening for you? Tested using mesa 18.2.0 (Arch testing repository) without any mesa overrides and still froze (on second attempt selection worked, but right click shot still froze). Specifically I was also using wine-staging 3.15, llvm 6.0.1 and a customized linux 4.18.3 kernel, maybe newer llvm yields better results (have not gotten around to testing that). Interestingly I am able to run the game perfectly stable when dxvk is installed (and radv), aside from the expected poor-ish performance.
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