Comment # 5
on bug 107693
from Timothy Arceri
(In reply to Sven Arvidsson from comment #4) > Looks like the Nvidia driver exposes GL_EXT_framebuffer_object in core > profiles. > > The ARB and EXT variants supposedly differ somewhat so I guess it's done for > compatibility? The game also looks for ARB_vertex_buffer_object in core (which mesa doesn't expose) and tries to use EXT_direct_state_access without checking for it. I've enabled these extensions and added a partial implementation of EXT_direct_state_access but the game is crashing so I'm still missing something [1]. The EXT_direct_state_access implementation does work well enough to be able to run Doom (2016) which uses the extension when it detects it. [1] https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access
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