Re: Question on 640x480 @ 72fps

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On Fri, Aug 31, 2018 at 11:07:12AM -0700, Abhinav Kumar wrote:
> Hi Sean/Ville
> 
> Thanks for the comments.
> 
> This mode 640x480 @ 72Hz comes directly from the VESA spec ( DMT Standards
> and Guidelines Summary ).
> 
> Yes, I understand that the hardware will still be running at 72.8 Hz.
> 
> The background behind the test is its actually testing out the EDID parser
> with different EDID blobs to make sure the modes
> are populated correctly and this rounding introduces a mismatch between the
> expected and observed mode.
> 
> This is not a functionality failure OR any incorrect visual behavior at this
> point but just an error captured from the parsed result.
> 
> Hence we wanted to highlight it.
> 
> I agree that DIV_ROUND_CLOSEST is the way to go but due to this specific
> mode, the parsed result is incorrect.
> 
> Looking at the larger picture, if we should ignore this, we will do that.

Do not use the compute vrefresh in code. It's only meant for human
consumption, not anything else. The mode->clock is the important part.
-Daniel

> 
> Thanks
> 
> Abhinav
> 
> On 2018-08-31 05:23, Sean Paul wrote:
> > On Thu, Aug 30, 2018 at 07:32:58PM -0700, abhinavk@xxxxxxxxxxxxxx wrote:
> > > Hello
> > > 
> > > During one of our internal tests, we ran into an issue where the
> > > calculated
> > > refresh rate for the mode using the drm_mode_vrefresh() API doesnt
> > > match the theoretical value due to rounding.
> > > 
> > > 552    { DRM_MODE("640x480", DRM_MODE_TYPE_DRIVER, 31500, 640, 664,
> > > 553           704,  832, 0, 480, 489, 492, 520, 0,
> > > 554           DRM_MODE_FLAG_NHSYNC | DRM_MODE_FLAG_NVSYNC) }, /*
> > > 640x480@72Hz */
> > > 
> > > 
> > > int drm_mode_vrefresh(const struct drm_display_mode *mode)
> > > {
> > >     int refresh = 0;
> > > 
> > >     if (mode->vrefresh > 0)
> > >         refresh = mode->vrefresh;
> > >     else if (mode->htotal > 0 && mode->vtotal > 0) {
> > >         unsigned int num, den;
> > > 
> > >         num = mode->clock * 1000;
> > >         den = mode->htotal * mode->vtotal;
> > > 
> > >         if (mode->flags & DRM_MODE_FLAG_INTERLACE)
> > >             num *= 2;
> > >         if (mode->flags & DRM_MODE_FLAG_DBLSCAN)
> > >             den *= 2;
> > >         if (mode->vscan > 1)
> > >             den *= mode->vscan;
> > > 
> > >         refresh = DIV_ROUND_CLOSEST(num, den);
> > >     }
> > >     return refresh;
> > > }
> > > EXPORT_SYMBOL(drm_mode_vrefresh);
> > > 
> > > As per the math of this API, the vrefresh comes up to 72.8 fps (
> > > 31500 *
> > > 1000 ) / (832 * 520) .
> > > 
> > > Hence this gets rounded to 73fps.
> > > 
> > > However as per the spec, this mode should have the vrefresh as 72fps.
> > 
> > I'm not sure where the official spec is, but this random webpage [1] I
> > found with
> > Google has the same timing values as you have above. The timing
> > information for
> > the mode doesn't specify the refresh rate, but rather the pclk. The
> > refresh rate
> > comes from (pclk / (vtotal * htotal)), which comes out to 72.8Hz. We
> > have to
> > round one way or the other, so DIV_ROUND_CLOSEST is more correct.
> > 
> > Like Ville said, the rounding doesn't really make a difference. Since
> > we'll be
> > generating the correct pixel clock with the correct pitch, the hardware
> > will be
> > operating with a 72.8Hz refresh.
> > 
> > Hopefully that makes sense?
> > 
> > Sean
> > 
> > [1] http://martin.hinner.info/vga/timing.html
> > 
> > > 
> > > So to satisfy that, we must round-down in this function. That might
> > > break
> > > other modes though.
> > > 
> > > Do you have any suggestions on how to fix-up this mode ? Shall we just
> > > directly specify the vrefresh in the edid_est_modes[] and
> > > drm_dmt_modes[]
> > > static array?
> > > 
> > > I can submit a PATCH based on the approach we agree on here.
> > > 
> > > Thanks
> > > 
> > > Abhinav
> > > _______________________________________________
> > > dri-devel mailing list
> > > dri-devel@xxxxxxxxxxxxxxxxxxxxx
> > > https://lists.freedesktop.org/mailman/listinfo/dri-devel
> _______________________________________________
> dri-devel mailing list
> dri-devel@xxxxxxxxxxxxxxxxxxxxx
> https://lists.freedesktop.org/mailman/listinfo/dri-devel

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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