Comment # 16
on bug 107572
from Andrew Cook
https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md#directx-11-games Suggests using llvm 7 to avoid gpu hangs, is someone able to test that? In addition, is it expected for userspace to be capable of hanging the gpu? Really seems like something the kernel should prevent
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