Bug ID | 107552 |
---|---|
Summary | new handle table code makes dota2 vulkan crash at start from an empty shader cash |
Product | DRI |
Version | DRI git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | DRM/AMDgpu |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | sylvain.bertrand@gmail.com |
linux amd-staging-drm-next 7b20167b9670150698201b1d9e4bddd75ad60491 (today) libdrm 879d7c0298d1d4bc52d71d599cc07cafb4645808 (today) llvm ac6c5d8a36474ca9216ee2628d6a267a72a44d32 (today) mesa de57926dc909b3fb180ff06a6c5235309fdbf4df (today) xserver 1fc20b985cc888345bc8c6fce7b43f10ce71fe43 (today) xf86-video-amdgpu 08c4d42f43f80baa4bbc2ff9d0a422202cdc3538 (today) amd gpu tahiti xt Empty the shader cache in $HOME/.cache, start dota2 vulkan then it crashes in a random location. Start it a second time, it works. Empty the shader cache, it will crash again at first start. I reverted libdrm to the pre-handle table version, then everything is fine.
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