On Wed, 2018-08-08 at 13:13 +0200, Gerd Hoffmann wrote: > The problem with 24bpp is that it is a rather unusual depth these days, Nit: s/depth/bpp/ here. Depth 24 is very common, it's packing that into three bytes per pixel that's unusual. > cirrus is pretty much the only relevant device still using that, and it > is a endless source of issues. Wayland doesn't support it at all. Bugs > in Xorg keep showing up. > > Typically either 32bpp or 16bpp are used. Using 32bpp would limit the > resolution to 800x600 due to hardware constrains. So lets go with 16bpp. > > Also use the default depth for the framebuffer console and > mode_info->preferred_depth. > > Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx> Reviewed-by: Adam Jackson <ajax@xxxxxxxxxx> - ajax _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel