Bug ID | 107428 |
---|---|
Summary | Flickering artifacts in OpenRA with Vega 56 |
Product | DRI |
Version | unspecified |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | DRM/AMDgpu |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | isaaccurtis1@gmail.com |
Created attachment 140898 [details] Capture of artifacts during menu screen. System is Arch Linux running kernel 4.17.10 with Mesa 18.1.4. glinfo line: GL_VERSION: 3.1 Mesa 18.1.4 GL_RENDERER: Radeon RX Vega (VEGA10, DRM 3.25.0, 4.17.10-1-zen, LLVM 6.0.1) GL_VENDOR: X.Org GL_SHADING_LANGUAGE_VERSION = 1.40 GLU_VERSION: 1.3 GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess GLUT_API_VERSION: 4 GLUT_XLIB_IMPLEMENTATION: 13 When opening the game a large number of blocky artifacts appear making fonts unintelligible and the game unplayable. The artifacts are not static and move around, much like static. OpenRA is an open source game engine. This is a new bug that has been isolated to a particular commit: https://github.com/OpenRA/OpenRA/commit/bfcbe8c0043bfadd1b38c4987f133e29aa54275c However, this is the only GPU that currently displays this bug that has been found.
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