On Wednesday, July 04, 2018 05:31:19 PM Noralf Trønnes wrote: > > Den 03.07.2018 19.18, skrev Mikulas Patocka: > > > > On Tue, 3 Jul 2018, Bartlomiej Zolnierkiewicz wrote: > > > >> Hi, > >> > >> On Sunday, June 03, 2018 11:46:29 AM Mikulas Patocka wrote: > >>> I have a USB display adapter using the udlfb driver and I use it on an ARM > >>> board that doesn't have any graphics card. When I plug the adapter in, the > >>> console is properly displayed, however when I unplug and re-plug the > >>> adapter, the console is not displayed and I can't access it until I reboot > >>> the board. > >>> > >>> The reason is this: > >>> When the adapter is unplugged, dlfb_usb_disconnect calls > >>> unlink_framebuffer, then it waits until the reference count drops to zero > >>> and then it deallocates the framebuffer. However, the console that is > >>> attached to the framebuffer device keeps the reference count non-zero, so > >>> the framebuffer device is never destroyed. When the USB adapter is plugged > >>> again, it creates a new device /dev/fb1 and the console is not attached to > >>> it. > >>> > >>> This patch fixes the bug by unbinding the console from unlink_framebuffer. > >>> The code to unbind the console is moved from do_unregister_framebuffer to > >>> a function unbind_console. When the console is unbound, the reference > >>> count drops to zero and the udlfb driver frees the framebuffer. When the > >>> adapter is plugged back, a new framebuffer is created and the console is > >>> attached to it. > >>> > >>> Signed-off-by: Mikulas Patocka <mpatocka@xxxxxxxxxx> > >>> Cc: stable@xxxxxxxxxxxxxxx > >> After this change unbind_console() will be called twice in the standard > >> framebuffer unregister path: > >> > >> - first time, directly by do_unregister_framebuffer() > >> > >> - second time, indirectly by do_unregister_framebuffer()->unlink_framebuffer() > >> > >> This doesn't look correctly. > > unbind_console calls the FB_EVENT_FB_UNBIND notifier, FB_EVENT_FB_UNBIND > > goes to the function fbcon_fb_unbind and fbcon_fb_unbind checks if the > > console is bound to the framebuffer for which unbind is requested. So a > > double call won't cause any trouble. > > > >> Also why can't udlfb just use unregister_framebuffer() like all other > >> drivers (it uses unlink_framebuffer() and it is the only user of this > >> helper)? > > It uses unregister_framebuffer() - but - unregister_framebuffer() may only > > be called when the open count of the framebuffer is zero. > > AFAIU calling unregister_framebuffer() with open fd's is just fine as > long as fb_info with buffers stay intact. All it does is to remove the > fbX from userspace. Cleanup can be done in fb_ops->fb_destroy. > > I have been working on generic fbdev emulation for DRM [1] and I did a > test now to see what would happen if I did unbind the driver from the > device. It worked as expected if I didn't have another fbdev present, > but if there is an fb0 and I remove fb1 with a console on it, I would > sometimes get crashes, often with a call to cursor_timer_handler() in > the traceback. > > I think there's index mixup in fbcon_fb_unbind(), at least this change > seems to solve the immediate problem: > > diff --git a/drivers/video/fbdev/core/fbcon.c > b/drivers/video/fbdev/core/fbcon.c > index 5fb156bdcf4e..271b9b988b73 100644 > --- a/drivers/video/fbdev/core/fbcon.c > +++ b/drivers/video/fbdev/core/fbcon.c > @@ -3066,7 +3072,7 @@ static int fbcon_fb_unbind(int idx) > for (i = first_fb_vc; i <= last_fb_vc; i++) { > if (con2fb_map[i] != idx && > con2fb_map[i] != -1) { > - new_idx = i; > + new_idx = con2fb_map[i]; > break; > } > } Looks fine, could you please submit this as a proper patch (with S-o-b tag and patch description)? Thanks. Best regards, -- Bartlomiej Zolnierkiewicz Samsung R&D Institute Poland Samsung Electronics _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel