Once we push the job, the scheduler could run it and free it. So, if we want to reference their fences, we need to grab them before then. I haven't seen this happen in many days of conformance test runtime, but let's still close the race. Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") --- drivers/gpu/drm/v3d/v3d_drv.h | 5 +++++ drivers/gpu/drm/v3d/v3d_gem.c | 8 ++++++-- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 5042573e97f4..83c55ab6e1c0 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -204,6 +204,11 @@ struct v3d_exec_info { */ struct dma_fence *bin_done_fence; + /* Fence for when the scheduler considers the render to be + * done, for when the BOs reservations should be complete. + */ + struct dma_fence *render_done_fence; + struct kref refcount; /* This is the array of BOs that were looked up at the start of exec. */ diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index e1fcbb4cd0ae..c98fbfbdb68e 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -209,7 +209,7 @@ v3d_flush_caches(struct v3d_dev *v3d) static void v3d_attach_object_fences(struct v3d_exec_info *exec) { - struct dma_fence *out_fence = &exec->render.base.s_fence->finished; + struct dma_fence *out_fence = exec->render_done_fence; struct v3d_bo *bo; int i; @@ -409,6 +409,7 @@ v3d_exec_cleanup(struct kref *ref) dma_fence_put(exec->render.done_fence); dma_fence_put(exec->bin_done_fence); + dma_fence_put(exec->render_done_fence); for (i = 0; i < exec->bo_count; i++) drm_gem_object_put_unlocked(&exec->bo[i]->base); @@ -574,6 +575,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (ret) goto fail_unreserve; + exec->render_done_fence = + dma_fence_get(&exec->render.base.s_fence->finished); + kref_get(&exec->refcount); /* put by scheduler job completion */ drm_sched_entity_push_job(&exec->render.base, &v3d_priv->sched_entity[V3D_RENDER]); @@ -587,7 +591,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, sync_out = drm_syncobj_find(file_priv, args->out_sync); if (sync_out) { drm_syncobj_replace_fence(sync_out, - &exec->render.base.s_fence->finished); + exec->render_done_fence); drm_syncobj_put(sync_out); } -- 2.18.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel