[Bug 107204] GPU hang (ring gfx timeout) in OpenGL game

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Bug ID 107204
Summary GPU hang (ring gfx timeout) in OpenGL game
Product Mesa
Version git
Hardware All
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter fbz-me@milek7.pl
QA Contact dri-devel@lists.freedesktop.org

Created attachment 140587 [details]
Dumps from GALLIUM_DDEBUG

It hangs in OpenGL game immediately after startup almost always (but sometimes
it goes through and works) with dmesg message:
>[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, last signaled seq=3324, last emitted seq=3327

I tested it on Radeon RX580, mainline kernel 4.18, Mesa 18.1.3 and Mesa git
c0874947f1.

I could provide game code for testing but I would have to package minimal
assets as full game weights pretty much.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux