Comment # 4
on bug 107150
from Vitalii
(In reply to Vitalii from comment #3) > (In reply to Roland Scheidegger from comment #2) > > Forgot to mention, gpu resets should be logged so easily visible in the > > system log file (although the log may not help much to identify the root > > cause). > > Radeon 7600m,Toshba Sattelite c850d3k,intel pentium B980 log from Dirt Sowdown : [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1024. [thread ffffffff][I][0]: Current memlock limit is 16777216. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread ffffffff][I][8]: setup_teb_register() - using LDT entry 13 [thread 00000001][I][21]: Forcing OpenGL Core context usage [thread 00000001][I][25]: OpenGL Core context version 4.1 detected [thread 00000001][I][51]: OpenGL information: [thread 00000001][I][51]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 00000001][I][51]: vendor: X.Org [thread 00000001][I][51]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 00000001][I][51]: GLSL version: 4.30 [thread 00000001][I][51]: Max surface size: 16384 [thread 00000001][I][51]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][51]: Supported and usable: texture_storage: yes [thread 00000001][I][51]: Supported and usable: copy_image: yes [thread 00000001][I][51]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][51]: Supported and usable: texture_view: yes [thread 00000001][I][51]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][51]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][51]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][51]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][51]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][51]: Available texture memory (from NVidia extension): 2094968 kB [thread 00000001][I][51]: Multisample textures test: [thread 00000001][I][54]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][55]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][56]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][56]: GL_RGBA12 (0x805a): 8 samples [thread 00000001][I][57]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][57]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][57]: GL_RGBA32 (0x8814): 8 samples [thread 00000001][I][58]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][58]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][59]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][59]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][60]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][60]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][60]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][61]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][61]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][62]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][62]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][63]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][63]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][64]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][64]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][65]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][65]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][66]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][66]: GL_R8 (0x8229): 8 samples [thread 00000001][I][66]: GL_R16 (0x822a): 8 samples [thread 00000001][I][67]: GL_R16F (0x822d): 8 samples [thread 00000001][I][67]: GL_R32F (0x822e): 8 samples [thread 00000001][I][68]: GL_R8I (0x8231): 8 samples [thread 00000001][I][68]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][69]: GL_R16I (0x8233): 8 samples [thread 00000001][I][70]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][71]: GL_R32I (0x8235): 8 samples [thread 00000001][I][71]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][72]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][78]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][79]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][80]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][80]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][81]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][81]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][82]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][82]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][83]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][83]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][83]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][84]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][84]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][85]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][85]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][86]: GL_RGB565 (0x8d62): 8 samples [thread 00000001][I][87]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][87]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][102]: Command line: '"C:\home\vitapka\DiRT Showdown\rp6_mainline_win_r.exe"' [thread 00000001][I][146]: TomCrypt initializing... [thread 00000001][I][146]: TomCrypt initialized [thread 00000001][I][146]: DLL_PROCESS_ATTACH start. [thread 00000001][I][148]: DLL_PROCESS_ATTACH done. [thread 00000004][W][148]: eON_HeapSetInformation() - requested heap corruption termination, ignoring [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Trace Log [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Errno Log [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Assert Log [thread 00000004][I][2000]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xef846220, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xef8466c4, pFeatureLevel = 0xef84622c, ppImmediateContext = 0xef846234 ) [thread 00000004][I][2000]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf14253a0 and immediate context 0xf14253e0 [thread 00000011][I][2000]: D3D11: OpenGL thread start [thread 00000011][I][2011]: Direct3D -> OpenGL context information: [thread 00000011][I][2011]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 00000011][I][2011]: vendor: X.Org [thread 00000011][I][2011]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 00000011][I][2011]: GLSL version: 4.30 [thread 00000011][I][2011]: max color attachment and draw buffers: 8 [thread 00000011][I][2011]: max texture image units: 96 [thread 00000011][I][2011]: max vertex shader uniform blocks: 14 [thread 00000011][I][2011]: max geometry shader uniform blocks: 14 [thread 00000011][I][2011]: max fragment shader uniform blocks: 14 [thread 00000011][I][2011]: max hull shader uniform blocks: 14 [thread 00000011][I][2011]: max domain shader uniform blocks: 14 [thread 00000011][I][2011]: max compute shader uniform blocks: 14 [thread 00000011][I][2011]: max viewports: 16 [thread 00000011][I][2011]: max uniform buffer bindings: 84 [thread 00000011][I][2011]: uniform buffer offset alignment: 256 [thread 00000011][I][2011]: shader storage buffer offset alignment: 256 [thread 00000011][I][2011]: max pixel shader UAVs: 8 [thread 00000011][I][2011]: max compute shader UAVs: 8 [thread 00000011][I][2011]: max UAVs: 192 [thread 00000011][I][2011]: buffer_storage support: yes [thread 00000011][I][2011]: compressed_texture_pixel_storage support: yes [thread 00000004][I][2022]: Starting to delete D3D11 device... [thread 00000004][I][2022]: Forwarded D3D11 device immediate context for deletion on OpenGL thread. [thread 00000011][I][2022]: Direct3D11ImmediateDeviceContext deletion starts. [thread 00000011][I][2027]: Direct3D11ImmediateDeviceContext deletion done. [thread 00000011][I][2027]: Direct3D11 device deleted. [thread 00000006][I][2074]: OutputDebugString: 0001.923 [thread 00000006][I][2074]: OutputDebugString: [LOG] [thread 00000006][I][2074]: OutputDebugString: NeSound [thread 00000006][E][2078]: NotifyAddrChange() called. Mac OS X doesn't let us know when specific adapters go up or down, so this is a safe stub only, no notifications will be coming. [thread 00000004][W][2090]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information. [thread 00000004][W][2155]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL! [thread 00000004][I][2155]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xef8465a8, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xebc28fd8, pFeatureLevel = 0xef8465cc, ppImmediateContext = 0xebc28fe0 ) [thread 00000004][I][2155]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1463330 and immediate context 0xf1463370 [thread 0000002c][I][2158]: D3D11: OpenGL thread start [thread 0000002c][I][2169]: Direct3D -> OpenGL context information: [thread 0000002c][I][2169]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 0000002c][I][2169]: vendor: X.Org [thread 0000002c][I][2169]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 0000002c][I][2169]: GLSL version: 4.30 [thread 0000002c][I][2169]: max color attachment and draw buffers: 8 [thread 0000002c][I][2169]: max texture image units: 96 [thread 0000002c][I][2169]: max vertex shader uniform blocks: 14 [thread 0000002c][I][2169]: max geometry shader uniform blocks: 14 [thread 0000002c][I][2169]: max fragment shader uniform blocks: 14 [thread 0000002c][I][2169]: max hull shader uniform blocks: 14 [thread 0000002c][I][2169]: max domain shader uniform blocks: 14 [thread 0000002c][I][2169]: max compute shader uniform blocks: 14 [thread 0000002c][I][2169]: max viewports: 16 [thread 0000002c][I][2169]: max uniform buffer bindings: 84 [thread 0000002c][I][2169]: uniform buffer offset alignment: 256 [thread 0000002c][I][2169]: shader storage buffer offset alignment: 256 [thread 0000002c][I][2169]: max pixel shader UAVs: 8 [thread 0000002c][I][2169]: max compute shader UAVs: 8 [thread 0000002c][I][2169]: max UAVs: 192 [thread 0000002c][I][2169]: buffer_storage support: yes [thread 0000002c][I][2169]: compressed_texture_pixel_storage support: yes [thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL! [thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL! [thread 00000004][W][2296]: Asked for NULL HGDIOBJ properties. Returning 0, but it's not ok. [thread 00000004][I][4962]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000004][W][4979]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000004][W][4979]: eON_LoadLibraryEx() couldn't load 'Error\NPClient.dll', returning NULL! [thread 00000004][E][5342]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run. [thread 00000023][I][5342]: OutputDebugString: 0005.191 [thread 00000023][I][5342]: OutputDebugString: [CIV] [thread 00000023][I][5342]: OutputDebugString: Starting the verification of 'win\win_000.nfs' [thread 00000023][I][5344]: OutputDebugString: 0005.193 [thread 00000023][I][5344]: OutputDebugString: [CIV] [thread 00000023][I][5344]: OutputDebugString: Verification of 'win_000.nfs' complete [thread 00000023][I][5344]: OutputDebugString: 0005.193 [thread 00000023][I][5344]: OutputDebugString: [CIV] [thread 00000023][I][5344]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 5.34 seconds [thread 00000015][W][6467]: eON_GetProcAddress() for module 0x15a0000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'. [thread 00000015][W][6513]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll', returning NULL! [thread 00000015][I][6520]: Enumerating COM libraries... [thread 00000015][I][6533]: Initializing primary sound buffer [thread 00000015][E][6534]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch. [thread 00000004][I][6737]: OutputDebugString: 0006.587 [thread 00000004][I][6737]: OutputDebugString: [SYSTEM] [thread 00000004][I][6738]: OutputDebugString: Gaining focus [thread 0000002c][I][6746]: Precompiled shader cache loaded: binary shaders: 56, GLSL shaders: 224, GLSL pipelines: 49 [thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats [thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats [thread 0000002c][I][8165]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked. [thread 00000031][I][19207]: Exiting through Windows call ExitProcess(3) [thread 00000001][I][19215]: ===enforcing log flush=== [thread 00000001][I][19216]: Log system shutdown
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