[PATCH 2/4] drm/v3d: Remove unnecessary dma_fence_ops.

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The dma-fence core as of commit 418cc6ca0607 ("dma-fence: Make ->wait
callback optional") provides appropriate defaults for these methods.

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Cc: Daniel Vetter <daniel.vetter@xxxxxxxx>
---
 drivers/gpu/drm/v3d/v3d_fence.c | 12 ------------
 1 file changed, 12 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index bfe31a89668b..50bfcf9a8a1a 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
 		return "v3d-render";
 }
 
-static bool v3d_fence_enable_signaling(struct dma_fence *fence)
-{
-	return true;
-}
-
 const struct dma_fence_ops v3d_fence_ops = {
 	.get_driver_name = v3d_fence_get_driver_name,
 	.get_timeline_name = v3d_fence_get_timeline_name,
-	.enable_signaling = v3d_fence_enable_signaling,
-	/* Each of our fences gets signaled as complete by the IRQ
-	 * handler, so we rely on the core's tracking of signaling.
-	 */
-	.signaled = NULL,
-	.wait = dma_fence_default_wait,
-	.release = dma_fence_free,
 };
-- 
2.18.0

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