https://bugzilla.kernel.org/show_bug.cgi?id=200387 --- Comment #22 from phoenix (felix@xxxxxxxxxxxxxx) --- Apperently it's not that easy to attach valgrind to any Steam game, so I'm going the suggested approach of trying it out using different Kernel version. Interestingly I could observe similar behaviour in Stardew Valley but not in Kerbal Space program, as the following attached statm shows: ## /proc/$ID/statm for Stardew Valley (Similar problem see the data segment) # statm for 4917 on 4.17.3 978381 424915 23927 849 0 449695 0 # statm for 4370 on 4.4.0 979917 418188 23774 849 0 874146 0 ## /proc/$ID/statm for Kerbal Space Program (Problem does not occur) # statm of 5419 on 4.4.0 532753 381415 19974 7863 0 446822 0 # statm of on 4.17.3 529142 389210 19754 7863 0 441862 0 I'm investigating using different Kernel versions and maybe I'm able to write a simple OpenGL program that triggers the problem. -- You are receiving this mail because: You are watching the assignee of the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel