Lucas Stach <l.stach@xxxxxxxxxxxxxx> writes: > When the hangcheck handler was replaced by the DRM scheduler timeout > handling we dropped the forward progress check, as this might allow > clients to hog the GPU for a long time with a big job. > > It turns out that even reasonably well behaved clients like the > Armada Xorg driver occasionally trip over the 500ms timeout. Bring > back the forward progress check to get rid of the userspace regression. > > We would still like to fix userspace to submit smaller batches > if possible, but that is for another day. > > Fixes: 6d7a20c07760 (drm/etnaviv: replace hangcheck with scheduler timeout) > Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx> I was just wondering if there was a way to do this with the scheduler (I had a similar issue with GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary), and this looks correct. As far as I can see, the fence_completed check shouldn't be necessary, since you'll get a cancel_delayed_work_sync() once the job finish happens, so you're only really protecting from a timeout not detecting progress in between fence signal and job finish, but we expect job finish to be quick. Regardless, Reviewed-by: Eric Anholt <eric@xxxxxxxxxx>
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