Hi Mikulas, On Wed, 2018-06-06 at 11:46 -0400, Mikulas Patocka wrote: > > On Wed, 6 Jun 2018, Alexey Brodkin wrote: > > > Hi Mikulas, > > > > On Tue, 2018-06-05 at 11:30 -0400, Mikulas Patocka wrote: > > > > > > On Tue, 5 Jun 2018, Alexey Brodkin wrote: > > > > > > > Hi Mikulas, > > > > > > > > On Sun, 2018-06-03 at 16:41 +0200, Mikulas Patocka wrote: > > > > > Modern processors can detect linear memory accesses and prefetch data > > > > > automatically, so there's no need to use prefetch. > > > > > > > > Not each and every CPU that's capable of running Linux has prefetch > > > > functionality :) > > > > > > > > Still read-on... > > > > > > > > > Signed-off-by: Mikulas Patocka <mpatocka@xxxxxxxxxx> > > > > > > > > > > --- > > > > > drivers/gpu/drm/udl/udl_transfer.c | 7 ------- > > > > > 1 file changed, 7 deletions(-) > > > > > > > > > > Index: linux-4.16.12/drivers/gpu/drm/udl/udl_transfer.c > > > > > =================================================================== > > > > > --- linux-4.16.12.orig/drivers/gpu/drm/udl/udl_transfer.c 2018-05-31 14:48:12.000000000 +0200 > > > > > +++ linux-4.16.12/drivers/gpu/drm/udl/udl_transfer.c 2018-05-31 14:48:12.000000000 +0200 > > > > > @@ -13,7 +13,6 @@ > > > > > #include <linux/module.h> > > > > > #include <linux/slab.h> > > > > > #include <linux/fb.h> > > > > > -#include <linux/prefetch.h> > > > > > #include <asm/unaligned.h> > > > > > > > > > > #include <drm/drmP.h> > > > > > @@ -51,9 +50,6 @@ static int udl_trim_hline(const u8 *bbac > > > > > int start = width; > > > > > int end = width; > > > > > > > > > > - prefetch((void *) front); > > > > > - prefetch((void *) back); > > > > > > > > AFAIK prefetcher fetches new data according to a known history... i.e. based on previously > > > > used pattern we'll trying to get the next batch of data. > > > > > > > > But the code above is in the very beginning of the data processing routine where > > > > prefetcher doesn't yet have any history to know what and where to prefetch. > > > > > > > > So I'd say this particular usage is good. > > > > At least those prefetches shouldn't hurt because typically it > > > > would be just 1 instruction if those exist or nothing if CPU/compiler doesn't > > > > support it. > > > > > > See this post https://urldefense.proofpoint.com/v2/url?u=https-3A__lwn.net_Articles_444336_&d=DwIBAg&c=DPL6_X_6JkXFx7AXWqB0tg&r=lqdeeSSEes0GFDDl > > > 656e > > > ViXO7breS55ytWkhpk5R81I&m=a5RaqJtvajFkM1hL7bOKD5jV7cpFfTvG2Y1cYCdBPd0&s=w0W8wFtAgENp8TE6RzdPGhdKRasJc_otIn08V0EkgrY&e= where they measured that > > > prefetch hurts performance. Prefetch shouldn't be used unless you have a > > > proof that it improves performance. > > > > > > The problem is that the prefetch instruction causes stalls in the pipeline > > > when it encounters TLB miss and the automatic prefetcher doesn't. > > > > Wow, thanks for the link. > > I didn't know about that subtle issue with prefetch instructions on ARM and x86. > > > > So OK in case of UDL these prefetches anyways make not not much sense I guess and there's > > something worse still, see what I've got from WandBoard Quad running kmscube [1] application > > with help of perf utility: > > --------------------------->8------------------------- > > # Overhead Command Shared Object Symbol > > # ........ ....... ....................... ........................................ > > # > > 92.93% kmscube [kernel.kallsyms] [k] udl_render_hline > > 2.51% kmscube [kernel.kallsyms] [k] __divsi3 > > 0.33% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irqrestore > > 0.22% kmscube [kernel.kallsyms] [k] lock_acquire > > 0.19% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irq > > 0.17% kmscube [kernel.kallsyms] [k] udl_handle_damage > > 0.12% kmscube [kernel.kallsyms] [k] v7_dma_clean_range > > 0.11% kmscube [kernel.kallsyms] [k] l2c210_clean_range > > 0.06% kmscube [kernel.kallsyms] [k] __memzero > > --------------------------->8------------------------- > > > > That said it's not even USB 2.0 which is a bottle-neck but > > computations in the udl_render_hline(). > > > > > > [1] https://urldefense.proofpoint.com/v2/url?u=https-3A__cgit.freedesktop.org_mesa_kmscube_&d=DwIBAg&c=DPL6_X_6JkXFx7AXWqB0tg&r=lqdeeSSEes0GFDDl65 > > 6eViXO7breS55ytWkhpk5R81I&m=pj60-2aLQeePuzK_lo0lQ1j9GenwSnjZ6UmI3r_nbBU&s=JMUk3_YdOpEQTbIyAs0hGvbUgNRhn4ytlIaJ9iE_Lbk&e= > > > > -Alexey > > Try this patch > https://urldefense.proofpoint.com/v2/url?u=http-3A__people.redhat.com_-7Empatocka_patches_kernel_udl_udlkms-2Davoid-2Ddivision.patch&d=DwIBAg&c=DPL6 > _X_6JkXFx7AXWqB0tg&r=lqdeeSSEes0GFDDl656eViXO7breS55ytWkhpk5R81I&m=pj60- > 2aLQeePuzK_lo0lQ1j9GenwSnjZ6UmI3r_nbBU&s=HNJmAaDh2uo9wtYsChwu_TpeOY5PmkUDpicFArzK3wE&e= > > It is doing a lot of divisions - and WandBoard has Cortex-A9, that doesn't > have division instruction. Looks like that patch makes not that much of a difference. Below are results of perf. Without patch: ----------------------------->8------------------------------------------- 91.46% kmscube [kernel.kallsyms] [k] udl_render_hline 2.15% kmscube [kernel.kallsyms] [k] __divsi3 1.09% kmscube [kernel.kallsyms] [k] mmioset 0.48% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irq 0.48% kmscube [kernel.kallsyms] [k] v7_dma_clean_range 0.34% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irqrestore 0.28% kmscube [kernel.kallsyms] [k] l2c210_clean_range 0.25% kmscube [kernel.kallsyms] [k] shmem_getpage_gfp.constprop.4 0.18% kmscube [kernel.kallsyms] [k] lock_acquire With patch: ----------------------------->8------------------------------------------- 94.81% kmscube [kernel.kallsyms] [k] udl_render_hline 0.88% kmscube [kernel.kallsyms] [k] mmioset 0.44% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irq 0.38% kmscube [kernel.kallsyms] [k] v7_dma_clean_range 0.33% kmscube [kernel.kallsyms] [k] _raw_spin_unlock_irqrestore 0.22% kmscube [kernel.kallsyms] [k] l2c210_clean_range 0.16% kmscube [kernel.kallsyms] [k] shmem_getpage_gfp.constprop.4 0.16% kmscube [kernel.kallsyms] [k] udl_handle_damage 0.16% kmscube [kernel.kallsyms] [k] lock_acquire ----------------------------->8------------------------------------------- There is no mode __divsi3 function in perf results, so patch works. But this function was just ~2% of overall overhead. -Alexey _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel