Comment # 11
on bug 106601
from Tapani Pälli
(In reply to Yunchao He from comment #10) > (In reply to Tapani Pälli from comment #8) > > What comes to conformance, you should refer to latest OpenGL spec (now being > > 4.6). In this case you want to render to RGB32F we should take a look at > > section "9.2.5 Required Renderbuffer Formats". Since you are using a sized > > format, it means you need to check if driver is required to support this > > from column 'Req. rend" as said in 9.2.5. > > > > That said, IMO this bug should be considered a feature request (which is > > fine) rather than a missing feature. > > Sorry. Maybe the description is not clear. The issue we raised is to render > into a RGB32F format texture, not RGB32F format renderbuffer. > > For the latest OpenGL 4.6 spec, RGB32F internalformat is required by > texture, see Table 8.12 in GL 4.6 spec. So I think it is a missing feature > in mesa for Intel devices. 'Req. tex.' column in that table means that texture mapping with this format should work (sample from in a shader), it does *not* mean that rendering to such format should work, for that there is column 'Req. rend.'.
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