From: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> This is the format generated by VC4's H.264 engine, and preferred by the ISP as well. By displaying SAND buffers directly, we can avoid needing to use the ISP to rewrite the SAND H.264 output to linear before display. Signed-off-by: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Cc: Daniel Vetter <daniel@xxxxxxxx> Cc: Daniel Stone <daniels@xxxxxxxxxxxxx> Cc: Boris Brezillon <boris.brezillon@xxxxxxxxxxx> Cc: Maxime Ripard <maxime.ripard@xxxxxxxxxxx> --- I've separated this out from the display patch. The vc4 display side is waiting for the necessary i915 patch, which seems to be stuck. We really want to be using SAND for v4l2 decode into Mesa, even if we can't get display, so if we can land this then at least I can go write that. include/uapi/drm/drm_fourcc.h | 59 +++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index e04613d30a13..64bf67abff7e 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -384,6 +384,23 @@ extern "C" { #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \ fourcc_mod_code(NVIDIA, 0x15) +/* + * Some Broadcom modifiers take parameters, for example the number of + * vertical lines in the image. Reserve the lower 32 bits for modifier + * type, and the next 24 bits for parameters. Top 8 bits are the + * vendor code. + */ +#define __fourcc_mod_broadcom_param_shift 8 +#define __fourcc_mod_broadcom_param_bits 48 +#define fourcc_mod_broadcom_code(val, params) \ + fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val)) +#define fourcc_mod_broadcom_param(m) \ + ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \ + ((1ULL << __fourcc_mod_broadcom_param_bits) - 1))) +#define fourcc_mod_broadcom_mod(m) \ + ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \ + __fourcc_mod_broadcom_param_shift)) + /* * Broadcom VC4 "T" format * @@ -405,6 +422,48 @@ extern "C" { */ #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) +/* + * Broadcom SAND format + * + * This is the native format that the H.264 codec block uses. For VC4 + * HVS, it is only valid for H.264 (NV12/21) and RGBA modes. + * + * The image can be considered to be split into columns, and the + * columns are placed consecutively into memory. The width of those + * columns can be either 32, 64, 128, or 256 pixels, but in practice + * only 128 pixel columns are used. + * + * The pitch between the start of each column is set to optimally + * switch between SDRAM banks. This is passed as the number of lines + * of column width in the modifier (we can't use the stride value due + * to various core checks that look at it , so you should set the + * stride to width*cpp). + * + * Note that the column height for this format modifier is the same + * for all of the planes, assuming that each column contains both Y + * and UV. Some SAND-using hardware stores UV in a separate tiled + * image from Y to reduce the column height, which is not supported + * with these modifiers. + */ + +#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(2, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(3, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(4, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(5, v) + +#define DRM_FORMAT_MOD_BROADCOM_SAND32 \ + DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND64 \ + DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND128 \ + DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND256 \ + DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0) + #if defined(__cplusplus) } #endif -- 2.17.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel