https://bugs.freedesktop.org/show_bug.cgi?id=44330 Bug #: 44330 Summary: [i915g, bisected] Grass in Stellarium is not rendered correctly Classification: Unclassified Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: minor Priority: medium Component: Drivers/Gallium/i915g AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: pavel.ondracka@xxxxxxxx Created attachment 54986 --> https://bugs.freedesktop.org/attachment.cgi?id=54986 screenshot Grass in stellarium is supposed to change brightness according to the time of day. Some part of it is working however circle in the middle is bright all the time. b50d250e02457f367c195ee1808b061e0dfe2d00 is the first bad commit commit b50d250e02457f367c195ee1808b061e0dfe2d00 Author: Stéphane Marchesin <marcheu@xxxxxxxxxxxx> Date: Thu Dec 22 18:17:54 2011 -0800 i915g: Only apply the optimization to output vars. This is a bit overkill, but otherwise we need to rename subsequent uses, which is a future TODO. Reported by CME. Stellarium 0.11.1 Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) OpenGL renderer string: Gallium 0.4 on i915 (chipset: 945G) OpenGL version string: 2.0 Mesa 7.12-devel (git-141d961) OpenGL shading language version string: 1.20 Kernel: 3.1.6-1.fc16.i686 Libdrm: 2.4.27-2.fc16 X.Org X Server 1.11.3 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel