[Bug 44330] New: [i915g, bisected] Grass in Stellarium is not rendered correctly

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https://bugs.freedesktop.org/show_bug.cgi?id=44330

             Bug #: 44330
           Summary: [i915g, bisected] Grass in Stellarium is not rendered
                    correctly
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/Gallium/i915g
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: pavel.ondracka@xxxxxxxx


Created attachment 54986
  --> https://bugs.freedesktop.org/attachment.cgi?id=54986
screenshot

Grass in stellarium is supposed to change brightness according to the time of
day. Some part of it is working however circle in the middle is bright all the
time.

b50d250e02457f367c195ee1808b061e0dfe2d00 is the first bad commit
commit b50d250e02457f367c195ee1808b061e0dfe2d00
Author: Stéphane Marchesin <marcheu@xxxxxxxxxxxx>
Date:   Thu Dec 22 18:17:54 2011 -0800

    i915g: Only apply the optimization to output vars.

    This is a bit overkill, but otherwise we need to rename subsequent uses,
which is a future TODO.
    Reported by CME.


Stellarium 0.11.1  

Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)
OpenGL renderer string: Gallium 0.4 on i915 (chipset: 945G)
OpenGL version string: 2.0 Mesa 7.12-devel (git-141d961)
OpenGL shading language version string: 1.20
Kernel: 3.1.6-1.fc16.i686
Libdrm: 2.4.27-2.fc16
X.Org X Server 1.11.3

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