[Bug 91808] trine1 misrender r600g

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Comment # 15 on bug 91808 from
Looks perfect to me. The shadow flickering is also gone.
Tested with the real game on "lowest" and "very high" settings.

In addition, it also seems to fix the witcher1 trace too.

Can you give a long explanation what was the root of the problem.
I do see it is about the size of the constant buffer.


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