Bug ID | 106287 |
---|---|
Summary | 18.0.1 introduced glitches in Dying Light |
Product | Mesa |
Version | 18.0 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | henrik.holst2@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Upgrading from 18.0.0 to 18.0.1 introduced graphical glitches in Dying Light. There is usually a black box in the center of the screen where the sight should be and if one is looking at areas with water the entire screen glitches like crazy. Tried to rebuild the shader cache by removing .cache/mesa_shader_cache but that didn't help. Some info from glxinfo: OpenGL vendor string: X.Org OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.19.0 / 4.14.37, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.1 - padoka PPA OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 18.0.1 - padoka PPA OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.1 - padoka PPA OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
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