Comment # 30
on bug 105425
from MirceaKitsune
Today's testing reveals an important detail I had missed: There are likely multiple different crashes taking place... or at most one crash but triggered by several unrelated occurrences. There is no one option or central point. In the case of Xonotic: Using shadows (r_shadows 2) was by far the primary factor... even without that however, a crash may still occur after roughly 3 hours of a match running. The MESA variables I mentioned are likely the source of the second much rarer crash (seen after 2+ hours). I don't know how I'm going to get to the bottom of this and find the exact parameters involved: I can't leave 4 hour matches running every single day, and even then I'd have to test a combination several days in total. I'll continue slowly testing, but at this rate expect it to take many months.
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