[Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"

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Comment # 7 on bug 104190 from
Is it a good idea to close this bug? There seem to be a number of bugs affected
by a problem with llvm 5.0. Unfortunatly, LLVM 5.0 series releases no stable
builds, so a fix cant be backported there.
I guess it would be also too hard to code somekind of workaround in mesa. Maybe
restrict the use of LLVM 5.0 in stable releases?


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