[Bug 101834] WebGL shaders cause system freeze

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



changed bug 101834
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Comment # 1 on bug 101834 from
There has been a series of changes to loop unrolling since this was reported
but this in now working and I believe the final fix was likely the following
patch as this was still crashing when I tested it before working on this fix.
It entirely possible something else fixed it but its working now so closing.

commit 56b867395dee1a48594b27987d3bf68a4e745dda
Author: Timothy Arceri <tarceri@itsqueeze.com>
Date:   Mon Mar 26 10:31:26 2018 +1100

    glsl: fix infinite loop caused by bug in loop unrolling pass

    Just checking for 2 jumps is not enough to be sure we can do a
    complex loop unroll. We need to make sure we also have also found
    2 loop terminators.

    Without this we were attempting to unroll a loop where the second
    jump was nested inside multiple ifs which loop analysis is unable
    to detect as a terminator. We ended up splicing out the first
    terminator but failed to actually unroll the loop, this resulted
    in the creation of a possible infinite loop.

    Fixes: 646621c66da9 "glsl: make loop unrolling more like the nir unrolling
path"

    Tested-by: Gert Wollny <gw.fossdev@gmail.com>
    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux