On Tue, Apr 03, 2018 at 07:48:29AM -0700, Matthew Wilcox wrote: > On Tue, Apr 03, 2018 at 03:12:35PM +0200, Thomas Hellstrom wrote: > > I think the TTM page fault handler originally set the standard for this. > > First, IMO any critical section that waits for the GPU (like typically the > > page fault handler does), should be locked at least killable. The need for > > interruptible locks came from the X server's silken mouse relying on signals > > for smooth mouse operations: You didn't want the X server to be stuck in the > > kernel waiting for GPU completion when it should handle the cursor move > > request.. Now that doesn't seem to be the case anymore but to reiterate > > Chris' question, why would the signal persist once returned to user-space? > > Yeah, you graphics people have had to deal with much more recalcitrant > hardware than most of the rest of us ... and less reasonable user > expectations ("My graphics card was doing something and I expected > everything else to keep going" vs "My hard drive died and my kernel > paniced, oh well.") > > I don't know exactly how the signal code works at the delivery end; > I'm not sure when TIF_SIGPENDING gets cleared. I just get concerned > when I see one bit of kernel code doing things in a very complicated > and careful manner and another bit of kernel code blithely assuming > that everything's going to be OK. I think you last line pretty much sums up the proper attitude when writing gpu drivers: https://i.imgflip.com/27nm7w.jpg Cheers, Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel