[Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"

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Comment # 5 on bug 104190 from
(In reply to Kristian Nyborg Dahl from comment #1)
> This was kisak-valve's comment on their github: 
> 
> "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> affected, while llvm 4.0.1 is not affected.
> 
> This should also be brought to the attention of your driver vendor if it has
> not been already."

I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems to
be solved.


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