[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

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Comment # 8 on bug 101739 from
I see that Bohemia mentioned about this bug here:
https://community.bistudio.com/wiki/Arma_3_Experimental_Ports#Known_Issues


"AMD Mesa drivers can cause graphical glitches, such as white blinking
vegetation LODs."

"ATOC might cause rendering issues with AMD cards using MESA drivers."


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