On Mon, Mar 12, 2018 at 01:50:58PM -0400, Jerome Glisse wrote: > On Mon, Mar 12, 2018 at 06:30:09PM +0100, Daniel Vetter wrote: > > On Sat, Mar 10, 2018 at 04:01:58PM +0100, Christian K??nig wrote: > > [...] > > > > > They are work underway to revamp nouveau channel creation with a new > > > > userspace API. So we might want to delay upstreaming until this lands. > > > > We can stil discuss one aspect specific to HMM here namely the issue > > > > around GEM objects used for some specific part of the GPU. Some engine > > > > inside the GPU (engine are a GPU block like the display block which > > > > is responsible of scaning memory to send out a picture through some > > > > connector for instance HDMI or DisplayPort) can only access memory > > > > with virtual address below (1 << 40). To accomodate those we need to > > > > create a "hole" inside the process address space. This patchset have > > > > a hack for that (patch 13 HACK FOR HMM AREA), it reserves a range of > > > > device file offset so that process can mmap this range with PROT_NONE > > > > to create a hole (process must make sure the hole is below 1 << 40). > > > > I feel un-easy of doing it this way but maybe it is ok with other > > > > folks. > > > > > > Well we have essentially the same problem with pre gfx9 AMD hardware. Felix > > > might have some advise how it was solved for HSA. > > > > Couldn't we do an in-kernel address space for those special gpu blocks? As > > long as it's display the kernel needs to manage it anyway, and adding a > > 2nd mapping when you pin/unpin for scanout usage shouldn't really matter > > (as long as you cache the mapping until the buffer gets thrown out of > > vram). More-or-less what we do for i915 (where we have an entirely > > separate address space for these things which is 4G on the latest chips). > > -Daniel > > We can not do an in-kernel address space for those. We already have an > in kernel address space but it does not apply for the object considered > here. > > For NVidia (i believe this is the same for AMD AFAIK) the objects we > are talking about are objects that must be in the same address space > as the one against which process's shader/dma/... get executed. > > For instance command buffer submited by userspace must be inside a > GEM object mapped inside the GPU's process address against which the > command are executed. My understanding is that the PFIFO (the engine > on nv GPU that fetch commands) first context switch to address space > associated with the channel and then starts fetching commands with > all address being interpreted against the channel address space. > > Hence why we need to reserve some range in the process virtual address > space if we want to do SVM in a sane way. I mean we could just map > buffer into GPU page table and then cross fingers and toes hopping that > the process will never get any of its mmap overlapping those mapping :) Ah, from the example I got the impression it's just the display engine that has this restriction. CS/PFIFO having the same restriction is indeed more fun. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel