https://bugs.freedesktop.org/show_bug.cgi?id=43341 --- Comment #2 from Vadim <ptpzz@xxxxxxxxx> 2011-11-30 03:05:40 PST --- The shader translation is failed because of too many temps used. They could be optimized away in theory, but this shader also uses indirect addressing, and some optimization passes in mesa are disabled due to this. The shader also contains alternative code that afaics does the same calculations without indirect addressing, you may check if it helps by adding the line: #define WORKAROUND 1 in the beginning of the ./CoreBreach.app/Resources/postprocessing.frag -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel