[Bug 43341] CoreBreach: Crash in r600_update_derived_state

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https://bugs.freedesktop.org/show_bug.cgi?id=43341

--- Comment #2 from Vadim <ptpzz@xxxxxxxxx> 2011-11-30 03:05:40 PST ---
The shader translation is failed because of too many temps used. They could be
optimized away in theory, but this shader also uses indirect addressing, and
some optimization passes in mesa are disabled due to this.

The shader also contains alternative code that afaics does the same
calculations without indirect addressing, you may check if it helps by adding
the line:

#define WORKAROUND 1

in the beginning of the ./CoreBreach.app/Resources/postprocessing.frag

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