Oh, I see
for
(i = 0; i < fobj->shared_count;
++i) { struct
dma_fence *old_fence; Since it use I < fobj->shared_count, then the wild pointer access won’t hit, please ignore question 1 The only valuable is question 2: how we treat excl fence and shared fence?
e.g. when we add an excl fence to resv, how to deal with shared ? current logic is just put the all
do we need to wait on their signaling before putting them ? thanks
/Monk From: Liu, Monk
1) considering below sequence: call reservation_object_add_shared_fence, now assume old->shared_count is now 3 call reservation_object_add_shared_fence, now assume old->shared_count is now 4, call reservation_object_reserve_shared, now obj->staged is new allocated, and its shared_max = 8, but not used by far. call reservation_object_add_excl_fence, it set obj->fence->shared_count to 0, and put all shared fence from obj->fence without waiting signaling. (this action looks inappropriate, I think at least before put all those shared fences we should dma_wait_fence() on them to make sure they are signaled) call reservation_object_reserve_shared, this time obj->staged isn't NULL, and it is freed (nothing bad now since obj->fence points to other place), and obj->staged set to NULL, call reservation_object_add_shared_fence, this time should going through
reservation_object_add_shared_inplace, since old->shared_count is 1 now, during reservation_object_add_shared_inplace() it would go through the shared list, but the fence in shared list is now wild pointer: for
(i = 0; i < fobj->shared_count;
++i) { struct
dma_fence *old_fence;
old_fence =
rcu_dereference_protected(fobj->shared[i], reservation_object_held(obj));
if
(old_fence->context == fence->context
&& dma_fence_is_later(fence,
old_fence)) { /*
memory barrier is added by write_seqcount_begin */ RCU_INIT_POINTER(fobj->shared[i],
fence); write_seqcount_end(&obj->seq); preempt_enable();
dma_fence_put(old_fence); return; }
if
(!signaled && dma_fence_is_signaled(old_fence))
{ signaled = old_fence; signaled_idx = i; } } see that old_fence is get from fobj, and fobj is from reservation_object_get_list(obj) in outside, which is obj->fence, and in add_excl_fence, all dma_fence in obj->fence is already put. /Monk From: Liu, Monk Hi Christian & Chris two question regarding resv: 1) considering below sequence: call reservation_object_add_shared_fence, now assume old->shared_count is now 3 call reservation_object_add_shared_fence, now assume old->shared_count is now 4, call reservation_object_reserve_shared, now obj->staged is new allocated, and its shared_max = 8, but not used by far. call reservation_object_add_excl_fence, it set obj->fence->shared_count to 0,
and put all shared fence from obj->fence without waiting signaling. (this action looks inappropriate, I think at least before put all those shared fences we should dma_wait_fence() on them to make sure they are signaled) call reservation_object_reserve_shared, this time obj->staged isn't NULL, and it is freed (nothing bad now since obj->fence points to other place), and obj->staged set to NULL, call reservation_object_add_shared_fence, this time should going through reservation_object_add_shared_inplace, But BUG_ON(old->shared_count >= old->shared_max) will hit ! This looks a design flaw in reservation object, shouldn't we fix it ? 2) in add_excl_fence(), it simply set old->shared_count to 0, and put all shared fences of old is that correct? if excl fence is really exclusively used, why we still consider both shared fence and excl fence on wait_timeout_rcu() routine, see blew description of this routine
/** * reservation_object_wait_timeout_rcu - Wait on reservation's objects * shared and/or exclusive fences. * @obj: the reservation object * @wait_all: if true, wait on all fences, else wait on just exclusive fence * @intr: if true, do interruptible wait * @timeout: timeout value in jiffies or zero to return immediately * * RETURNS * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or * greater than zer on success. */ long
reservation_object_wait_timeout_rcu(struct
reservation_object *obj,
bool wait_all,
bool intr,
unsigned
long timeout) thanks /Monk |
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