Re: nouveau 30bpp / deep color status

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On 02/05/2018 12:50 AM, Ilia Mirkin wrote:
In case anyone's curious about 30bpp framebuffer support, here's the
current status:

Kernel:

Ben and I have switched the code to using a 256-based LUT for Kepler+,
and I've also written a patch to cause the addfb ioctl to use the
proper format. You can pick this up at:

https://github.com/skeggsb/linux/commits/linux-4.16 (note the branch!)
https://patchwork.freedesktop.org/patch/202322/

With these two, you should be able to use "X -depth 30" again on any
G80+ GPU to bring up a screen (as you could in kernel 4.9 and
earlier). However this still has some deficiencies, some of which I've
addressed:

xf86-video-nouveau:

DRI3 was broken, and Xv was broken. Patches available at:

https://github.com/imirkin/xf86-video-nouveau/commits/master

mesa:

The NVIDIA hardware (pre-Kepler) can only do XBGR scanout. Further the
nouveau KMS doesn't add XRGB scanout for Kepler+ (although it could).
Mesa was only enabled for XRGB, so I've piped XBGR through all the
same places:

https://github.com/imirkin/mesa/commits/30bpp


Wrt. mesa, those patches are now in master and i think we have a bit of a problem under X11+GLX:

https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/state_trackers/dri/dri_screen.c#n108

dri_fill_in_modes() defines MESA_FORMAT_R10G10B10A2_UNORM, MESA_FORMAT_R10G10B10X2_UNORM at the top inbetween the BGRX/A formats ignoring the instructions that
"/* The 32-bit RGBA format must not precede the 32-bit BGRA format.
  * Likewise for RGBX and BGRX.  Otherwise, the GLX client and the GLX
  * server may disagree on which format the GLXFBConfig represents,
  * resulting in swapped color channels."

RGBA/X formats should only be exposed
if (dri_loader_get_cap(screen, DRI_LOADER_CAP_RGBA_ORDERING))

and that is only the case for the Android loader.

The GLX code doesn't use the red/green/blueChannelMasks for proper matching of formats, and the server doesn't even transmit those masks to the client in the case of GLX. So whatever 10 bit format comes first will win when building the assignment to GLXFBConfigs.

I looked at the code and how it behaves. In practice Intel gfx works because it's a classic DRI driver with its own method of building the DRIconfig's, and it only exposes the BGR101010 formats, so no danger of mixups. AMD's gallium drivers expose both BGR and RGB ordered 10 bit formats, but due to the ordering, the matching ends up only assigning the desired BGR formats that are good for AMD hw, discarding the RGB formats. nouveau works because it only exposes the desired RGB format for the hw. But with other gallium drivers for some SoC's or future gallium drivers it is not so clear if the right thing will happen. E.g., freedreno seems to support both BGR and RGB 10 bit formats as PIPE_BIND_DISPLAY_TARGET afaics, so i don't know if by luck the right thing would happen?

Afaics EGL does the right thing wrt. channelmask matching of EGLConfigs to DRIconfigs, so we could probably implement dri_loader_get_cap(screen, DRI_LOADER_CAP_RGBA_ORDERING) == TRUE for the EGL loaders.

But for GLX it is not so easy or quick. I looked if i could make the servers GLX send proper channelmask attributes and Mesa parsing them, but there aren't any GLX tags defined for channel masks, and all other tags come from official GLX extension headers. I'm not sure what the proper procedure for defining new tags is? Do we have to define a new GLX extension for that and get it in the Khronos registry and then back into the server/mesa code-base?

The current patches in mesa for XBGR also lack enablement pieces for EGL, Wayland and X11 compositing, but that's a different problem.

-mario


libdrm:

For testing, I added a modetest gradient pattern split horizontally.
Top half is 10bpc, bottom half is 8bpc. This is useful for seeing
whether you're really getting 10bpc, or if things are getting
truncated along the way. Definitely hacky, but ... wasn't intending on
upstreaming it anyways:

https://github.com/imirkin/drm/commit/9b8776f58448b5745675c3a7f5eb2735e3989441

-------------------------------------

Results with the patches (tested on a GK208B and a "deep color" TV over HDMI):
  - modetest with a 10bpc gradient shows up smoother than an 8bpc
gradient. However it's still dithered to 8bpc, not "real" 10bpc.
  - things generally work in X -- dri2 and dri3, xv, and obviously
regular X rendering / acceleration
  - lots of X software can't handle 30bpp modes (mplayer hates it for
xv and x11 rendering, aterm bails on shading the root pixmap, probably
others)

I'm also told that with DP, it should actually send the higher-bpc
data over the wire. With HDMI, we're still stuck at 24bpp for now
(although the hardware can do 36bpp as well). This is why my gradient
result above was still dithered.

Things to do - mostly nouveau specific, but probably some general
infra needed too:
  - Figure out how to properly expose the 1024-sized LUT
  - Add fp16 scanout
  - Stop relying on the max bpc of the monitor/connector and make
decisions based on the "effective" bpc (e.g. based on the
currently-set fb format, take hdmi/dp into account, etc). This will
also affect the max clock somehow. Perhaps there should be a way to
force a connector to a certain bpc.
  - Add higher-bpc HDMI support
  - Add 10bpc dithering (only makes sense if >= 10bpc output is
*actually* enabled first)
  - Investigate YUV HDMI modes (esp since they can enable 4K@60 on HDMI
1.4 hardware)
  - Test out Wayland compositors
  - Teach xf86-video-modesetting about addfb2 or that nouveau's
ordering is different.

I don't necessarily plan on working further on this, so if there are
interested parties, they should definitely try to pick it up. I'll try
to upstream all my changes though.

Cheers,

   -ilia

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