Comment # 5
on bug 104193
from Shmerl
Starting from Wine 3.3, the patch for invisible monsters that's causing the freeze is in Wine source, so you can test regular stock Wine from 3.3 and newer to narrow down the freeze using the attached save above. I still get the freeze with the following: OS: Debian testing x86_64 (kernel 4.15.4). OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.4-rcu, LLVM 5.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel (git-51562ea7a0) Proposed workaround MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments prevents the freeze, but also avoids fixing the actual bug with invisible monsters.
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