Bug ID | 105282 |
---|---|
Summary | Divinity: Original Sin Enhanced Edition blocky and jagged shadows. |
Product | Mesa |
Version | 17.3 |
Hardware | All |
OS | Linux (All) |
Status | NEW |
Severity | enhancement |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | e.singularitycat@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
After working around the bugs described in #93551 and getting the game running, I noticed that unless the shadow quality setting was at "Ultra", all rendered shadows are blocky and jagged, with gaps appearing between the shadows cast be apparently solid objects. I messed around with some driconf options, and discovered that this rendering issue goes away if setting the "glsl_correct_derivatives_after_discard" option. Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD hacks, but attached are two screenshots of roughly the same area, one without the option (before.png) and one with (after.png).
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