On Mon, 21 Nov 2011 17:23:06 +0100, Daniel Vetter <daniel@xxxxxxxx> wrote: > Indeed, nice catch (albeit totally unlikely to be hit, because the error > only happens when the gpu ceases to progress in the ring, so imo not > stable material). Keith, please pick this up for fixes, thanks. It's already there and queued for airlied :-) -- keith.packard@xxxxxxxxx
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