What | Removed | Added |
---|---|---|
Priority | medium | high |
OS | All | Linux (All) |
Hardware | Other | x86-64 (AMD64) |
Version | 17.1 | git |
Comment # 22
on bug 101672
from MirceaKitsune
Wasn't sure whether to bump this same bug report, as the original issue has clearly been fixed during nearly an year of countless Kernel + Mesa + driver updates. Unfortunately I now experience a new issue acting just like what I described here at the time: When certain 3D engines are running, there is a chance that after a few minutes the machine instantly freezes and becomes fully unusable until powered off and back on. I don't know when the new crash was implemented since I haven't played a lot of 3D games recently, but I'd assume somewhere within the last few months. I now have Kernel 4.15.3 and Mesa 18.0.0. Again my video card is a Radeon R7 370 from Gigabyte (RadeonSI, GCN 1.0, AMD Pitcairn Islands). I'm running the openSUSE Tumbleweed x64 rolling release distribution. Can someone please explain a way to debug those instant system freezes as they're added to the system components? I can't get an output at the time of the crash as the entire machine stops working and becomes bricked until restarted (likely including SSH), but maybe I can make it log info that I can retrieve after I reboot? Any useful info will help, just please nothing dangerous that might permanently break my OS.
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