Re: [PATCH] drm/ttm: pass buffer object for bind/unbind callback

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On 11/19/2011 03:53 PM, Ben Skeggs wrote:
On Sat, 2011-11-19 at 11:07 +0100, Thomas Hellstrom wrote:
On 11/19/2011 01:26 AM, Ben Skeggs wrote:
On Fri, 2011-11-18 at 23:48 +0100, Thomas Hellstrom wrote:

On 11/18/2011 06:26 PM, Ben Skeggs wrote:

On Fri, 2011-11-18 at 15:30 +0100, Thomas Hellstrom wrote:


On 11/18/2011 02:15 PM, Ben Skeggs wrote:


On Fri, 2011-11-18 at 08:57 +0100, Thomas Hellstrom wrote:



Jerome,

I don't like this change for the following reasons



-snip-




One can take advantage of move notify callback but, there are
corner case where bind/unbind might be call without move notify
being call (in error path mostly). So to make sure that each
virtual address space have a consistent view of wether a buffer
object is backed or not by system page it's better to pass the
buffer object to bind/unbind.



As I discussed previously with Jerome on IRC, I believe the move_notify
hook is sufficient.  I fixed a couple of issues back with it back when I
implemented support for this in nouveau.

Jerome did point out two issues however, which I believe can be solved
easily enough.

The first was that the error path after move_notify() has been called
doesn't reverse the move_notify() too, leaving incorrect page table
entries.  This, I think, could easily be solved by swapping bo->mem and
mem, and re-calling move_notify() to have the driver reverse whatever it
did.

The second issue is that apparently move_notify() doesn't get called in
the destroy path.  Nouveau's GEM layer takes care of this for our
userspace bos, and we don't use any kernel bos that are mapped into a
channel's address space so we don't hit it.  This can probably be solved
easily enough too I expect.

Ben.




OK. I understand. Surely if a move_notify is missing somewhere, that can
easily be fixed.

It might be good if we can outline how the virtual tables are set up. In
my world, the following would happen:

1) Pre command submission:

a) reserve bo
b) call ttm_bo_validate to set placement. move_notify will tear down any
existing GPU page tables for the bo.
c) Set up GPU page tables.


Nouveau doesn't do this exactly.  I wanted to avoid having to check if a
bo was bound to a particular address space on every command submission.


It perhaps might be a good idea to revisit this?
I think using move_notify to set up a new placement before the data has
actually been moved is very fragile and not the intended use. That would
also save you from having to handle error paths. Also how do you handle
swapouts?

I don't see how it's fragile, there's only the one error path after that
point that needs to undo it.  And, what *is* the expected use then?  I
see it as "tell the driver the buffer is moving so it can do whatever is
necessary as a result".

Swapouts are a missed case though, indeed.


A quick check in c) that the virtual map hasn't been torn down by a
move_notify and, in that case, rebuild it would probably be next to
free. The virtual GPU mapping would then be valid only after validation
and while the bo is fenced or pinned.

This alone doesn't solve the swapouts issue either unless you're also
wanting us to unmap once a buffer becomes unfenced, which would lead to
loads of completely unnecessary map/unmaps.

Ben.

I think you misunderstand me a little.
The swapout issue should be handled by calling a move_notify() to kill
the virtual GPU mappings.

However, when moving data that has page tables pointing to it, one
should (IMHO) do:

1) Kill the old page tables
2) Move the object
3) Set up new page tables on demand.

This is done by TTM for CPU page tables and I think that should be done
also for GPU page tables. move_notify() should be responsible for 1),
The driver execbuf for 3), and 3) needs only to be done for the
particular ring / fifo which is executing commands that touch the buffer.

This leaves a clear and well-defined requirement on TTM:
Notify the driver when it needs to kill its GPU page tables.
Ok.  This I don't really object to really.  I read the previous mail as
that GPU mappings should only exist as long as the buffer is fenced,
which would be a ridiculous amount of overhead.
I agree. What I meant was that the page tables wouldn't be considered valid when the fence had signaled. However that was actually incorrect because they would actually be valid until the next move_notify(). The intention was never to tear down the mappings once the fence had signaled; that would have been pretty stupid.

With the latest patch from jerome:
Notify the driver when it needs to rebuild it page tables. Also on error
paths, but not for swapins because no driver will probably set up GPU
page tables to SYSTEM_MEMORY.

This is what I mean with fragile, and I much rather see the other approach.

Ben, I didn't fully understand why you didn't want to use that approach.
Did you see a significant overhead with it.
Now I'm more clear on what you meant, no, it wouldn't be a lot of
overhead.  However, move_notify() was never intended for the use you're
proposing now, or the new ttm_mem_reg would never have been being passed
in as a parameter...
I suppose you're right. Still I think this is the right way to go. Since it has the following advantages:

1) TTM doesn't need to care about the driver re-populating its GPU page tables. Since swapin is handled from the tt layer not the bo layer, this makes it a bit easier on us. 2) Transition to page-faulted GPU virtual maps is straightforward and consistent. A non-page-faulting driver sets up the maps at CS time, A pagefaulting driver can set them up directly from an irq handler without reserving, since the bo is properly fenced or pinned when the pagefault happens. 3) A non-page-faulting driver knows at CS time exactly which page-table-entries really do need populating, and can do this more efficiently.

So unless there are strong objections I suggest we should go this way.

Even if this changes the semantics of the TTM <-> driver interface compared to how Nouveau currently does things, it means that Jerome's current patch is basically correct and doesn't any longer have any assumptions about SYSTEM memory never being used for virtual GPU maps.

Thanks,
Thomas.






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