https://bugs.freedesktop.org/show_bug.cgi?id=43000 --- Comment #4 from almos <aaalmosss@xxxxxxxxx> 2011-11-18 05:25:58 PST --- OK, now I found out the reason: I still haven't got used to my new 64bit system. ut2004 is 32 bit, and when I set LIBGL_DRIVERS_PATH libGL.so reverts to indirect rendering. Ouch. What's worse, crosscompiling to 32bit is currently FUBAR on debian. The linker doesn't find /usr/lib32/libstdc++.so.6, I have to manually symlink it to /usr/lib32/libstdc++.so. The things in ia32-libs package are ancient (like mesa 7.7, I had to get a 7.11 from the libgl1-mesa-dri i386 package). I couldn't compile wine, because something is wrong with unistd_32.h, and compiling mesa stops with this: /usr/bin/ld: skipping incompatible ../../auxiliary//libgallium.a when searching for -lgallium /usr/bin/ld: cannot find -lgallium collect2: ld returned 1 exit status I can't imagine what the problem could be, because all the object files in that archive are 32bit, so they should be compatible. Back to the topic: I turned off SwapbuffersWait, which raised the fps with mesa 7.11, but the high vairance remained. I'll try compiling a 32bit version of current mesa git somehow, and see if this problem still exists. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel